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1. Oh, Agile...
(articles/general)
...this post, I'll say that I've now been involved in about seven projects that have attempted to employ an Agile development methodology. And I'll also say that most of them have not been successful. Th...
Thursday, 05 March 2009

2. Mea Culpa
(Newsflashes/Newsflash)
...lessons. And busy forming lots of new opinions. And maybe even busy gaining some new insights into the product development process. But now, I'm back. And I'll be sharing all of those lessons, opini...
Tuesday, 03 March 2009

3. Tripping On Your Own Dick
(articles/general)
Product owners, this one’s for you. You drive the business goals for the products we work on. You champion the funding—sometimes, you’re the source of funding. You are probably a S
Wednesday, 14 November 2007

4. Article: Tripping On Your Own Dick
(Newsflashes/Newsflash)
Are you the business driver for a software product? How many times have you bemoaned how the product development team doesn't know what they're doing? But, is it them...or is it you? Read more in Tr
Wednesday, 14 November 2007

...or you." - 1 Kings 22:23 (NIV) One of the first things I ask of any potential client with an internal development team, or a team of developers that they've contracted elsewhere, is for a des...
Tuesday, 23 October 2007

...f all these prophets of yours. The Lord has decreed disaster for you." - 1 Kings 22:23 (NIV) Software development will not bring you salvation. So, don't treat your development methodology li...
Tuesday, 23 October 2007

7. Article: Design vs. Redesign Pt.4
(Newsflashes/Newsflash)
Now that I've given you a look at what it means to incorporate good design practices early in your process, and quite probably scared you into an early retirement by laying out some of the ramificatio
Friday, 19 October 2007

...t they are. Make sure you're meeting their needs and keeping them satisfied. (I bet you never thought software development was so much like dating.) Without user satisfaction, you have nothing. W...
Friday, 19 October 2007

9. Article: Design vs. Redesign Pt.3
(Newsflashes/Newsflash)
In the last installment, I told you what it means to address good design from the outset of your product development. But some of you are just stubborn, and you're not going to pay attention unless yo
Thursday, 18 October 2007

So far we've talked about the oft-repeated mistake of failing to address design up front and what it means to address good design up front. Now... What happens if I don’t take the time for good
Thursday, 18 October 2007

...to code at some point, the less ambiguity you can hand a developer--particularly if you're contracting out the development--the better off you, and your software, will be. (Note: defining business req...
Wednesday, 17 October 2007

12. Design vs. Redesign Pt.1
(articles/general)
...emed fairly straightforward... Knowledge of User Centered Design principles, usability methodologies, software development processes Prototyping skills 5+ years experience in commercial software des...
Monday, 15 October 2007

13. Dex fUX
(Static Content)
  "Without users, your product is dead so who the fuck cares how happy your developers are." -- Dex   No one cares about your users and the experience they have
Sunday, 01 March 2009

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dexocratic revolution - user experience architecture

dexWho is Dex?
A user experience architect in the rainy Pacific northwest who can regularly be found in various coffee shops drinking (double grande non-fat) lattes, whipping Visio into a wireframing and flowcharting frenzy while debating, discussing, and pondering the triumphs and challenges of information architecture, user interface design, usabilty and user experience in an ever-changing technology driven marketplace.




Random Thoughts...

on search...Search terms tend to be short, ambiguous and an approximation of the searcher's real information need.

on intention...Just because you *can* build it, it doesn't mean you *should* build it.

on being informed...If you can't make a decision, it's probably because you lack information.

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