In answer to the question "Are Agile and IA at all compatible?" I share some random thoughts on Agile, from an IA perspective. Read more in Oh, Agile...
Thursday, 05 March 2009
...inions on what's wrong with how most people address (or don't address) user experience.
Take peek at Dex fUX - Dex ocratic Revolution Fixes the User Experience...
...
Sunday, 01 March 2009
(a.k.a. Dex fUX)
We're all very aware of my tendency for using, um, colorful analogies and my lack of shyness in littering the landscape around me with f-bombs. In the spirit of that, I offer you th
Sunday, 01 March 2009
Recently, I read the following: “Think about it…does Starbucks really need to be worried about their website?”
My answer: Fuck yeah, they do!
Read more of my reaction in The Imp
Friday, 21 November 2008
I've been long absent from here, I know. That's changing soon enough. Promise. :-)
But for now, I've put together a short list of ways that marketers and advertising agencies have decided to brib
Monday, 03 November 2008
Are you the business driver for a software product? How many times have you bemoaned how the product development team doesn't know what they're doing? But, is it them...or is it you?
Read more in Tr
Wednesday, 14 November 2007
I'm always on the lookout for easier ways to include rich interaction mechanisms and effects in my prototypes. For the past year or so, that meant wrestling with various libraries like MooTools, Proto
Tuesday, 06 November 2007
Good design makes my teeth sweat. It doesn’t matter if we’re talking about software or a coat hanger, if it’s done well and with a purpose, I’m bound to be hooked.
Check out
Wednesday, 24 October 2007
"So now the Lord has put a lying spirit in the mouths of all these prophets of yours. The Lord has decreed disaster for you." - 1 Kings 22:23 (NIV)
One of the first things I ask of any
Tuesday, 23 October 2007
"So now the Lord has put a lying spirit in the mouths of all these prophets of yours. The Lord has decreed disaster for you." - 1 Kings 22:23 (NIV)
Software development will not bring
Tuesday, 23 October 2007
Now that I've given you a look at what it means to incorporate good design practices early in your process, and quite probably scared you into an early retirement by laying out some of the ramificatio
Friday, 19 October 2007
(This is the final installment of a four part series. Go back and read Part 1, Part 2, and Part 3 if you need to get caught up with the rest of the class.)
Now that I've given you a look at what i
Friday, 19 October 2007
13.
Blog
(Newsflashes/Newsflash)
I got friendly with mojoBlog this afternoon. And then I found the wonderful simplicity of Jottit.
Go check out the new blog...
Thursday, 18 October 2007
In the last installment, I told you what it means to address good design from the outset of your product development. But some of you are just stubborn, and you're not going to pay attention unless yo
Thursday, 18 October 2007
So far we've talked about the oft-repeated mistake of failing to address design up front and what it means to address good design up front. Now...
What happens if I don’t take the time for good
Thursday, 18 October 2007
In Part 1, I told you about the all too frequent problem of failing to address UX and design issues in the early going. And now I'm going to help you not make that mistake. Read Part 2 of Design vs.
Wednesday, 17 October 2007
So, in Part 1 of Design vs. Redesign I told you to pay attention to good design up front. But what does that mean?
A fair question. Basically it means:
Make sure you have requirements--both
Wednesday, 17 October 2007
"You can use an eraser on the drafting table or a sledge hammer on the construction site." -- Frank Lloyd Wright
Most companies don't bring in UX professionals until their product has already failed
Monday, 15 October 2007
"You can use an eraser on the drafting table or a sledge hammer on the construction site." -- Frank Lloyd Wright Recently, I spoke with a recruiter who was sweating bullets over finding appropriate
Monday, 15 October 2007
...quot;Without users, your product is dead so who the fuck cares how happy your developers are." -- Dex
No one cares about your users and the experience they have with your prod...
Sunday, 01 March 2009
Dex ocratic Revolution, , Or toll-free at 888.4DEX REV (888.433.9738)